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#[fluffy]I see two modes of operation for indie VR: visiting little experiences, and hanging out socially. The former can be pretty neat but social VR is what makes it actually *fun* - hanging out with friends and exploring areas and seeing creativity on display and so on.
#[fluffy]The first use case is also already a solved problem.
#[fluffy]There is absolutely no reason for standalone experiences to need anything special in an Indieweb context, because distributing them is exactly the same as distributing any other webpage.
#[fluffy]The very specific thing I want to see made indie is the social VR experience, like VRChat/NeosVR/etc., where someone builds a shared space and a group of people can visit it together. And ideally, have the ability to modify the space together, like what Second Life allowed.
#[fluffy]To me, the tricky thing is less about access control to the space/session and more about a means of having every user be represented in the space by their preferred avatar. That's a *huge* part of the draw of VRChat, for example.
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#[tantek]ironically, IIRC Snow Crash did explain a bunch of the design constraints for how "Social VR" should work (including protocols negotiating between custom expressions / avatars and limitations of spaces so custom expressions didn't impose on others)
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#[KevinMarks]It was oddly real estate oriented though - buying land near downtown, needing planning permission etc
#petermolnardon't forget that Snow Crash is part satire
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#[campegg]Snow Crash is basically “don’t create the Torment Nexus”
#@AlexBlechmanSci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale Tech Company: At long last, we have created the Torment Nexus from classic sci-fi novel Don't Create The Torment Nexus (twitter.com/_/status/1457842724128833538)
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#j12tfluffy: so where would the code reside that creates the (negotiated) shared experience, with an IndieWeb-style architecture? Your server or mine? Both? Where does it persist so we can go back to it next Tuesday?
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#[tantek][KevinMarks] the "oddly real estate oriented" bits seemed to me constraints adopted from making the "VR" experience feel physically continuous
#[tantek]campegg, sorta. The whole "the metaverse was a cautionary Torment Nexus tale" is a bit of a retcon. At the time (1992), the web was just a random prototype hack, and the internet was only used (primarily) by text nerds (myself included). At the time (again, 1992), the "metaverse" was seen as a more accessible view of the internet that would be much easier (UX) for lots of people to use, i.e. a positive thing
#[tantek]some of the tech in Minority Report is more fitting to the upfront cautionary nature of a "Torment Nexus"
#[KevinMarks]Fluffy's story about building Westworld VR sounds like a literal version of that (I have rewatched Westworld in the last month)
#[campegg][tantek] yeah, for sure… my torment nexus comment was a flippant take on the situation. And 100% that Minority Report is a much, much better analog!
#[tantek]when I first saw Minority Report, I was like "noooooooooo stahhhhhpppppp y'all are giving way too specific feasible ideas to various tech corps / gov orgs" 😞
#[campegg]Companies like Palantir definitely give off those kind of vibes
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