• #indieweb 2022-07-29
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2022-07-29 UTC
# 00:16
[fluffy]
in particular there's some folks prototyping things using Godot Engine, and Godot doesn't have nearly the engine lock-in that Unity does. It's all based on open standards to begin with, like it uses glTF for its assets and WebRTC for its networking stack. So it's already a big head start on exactly what I was describing.